Children of the Wind
Cursed bardic mage from a land of magic turned caretaker
Aka Falamh, Talimah Falamh
Appearance: 5’0, slim, glossy black hair, gray eyes, pale, she bears a pair of vastly large and curiously jointed black and white wings that disjoint and rejoint with slight adjustment, capable of a spread of nearly twenty feet at full unfurling. The patterning is somewhat similar to a magpie’s.
Apparent age: Adolescent (About the equivalent of a fifteen year old human, developmentally)
Actual age: 42 (Considered young adult in her culture)
Race: Elven of D’hasi— Typically develop to adulthood near human pace, middle age at 150, max age 300, strong magical and nature sensitivities, of rather concentrated mageborn stock)
Training and Talents:
Bardic Mage: Greensong, Reflection, Stonesong, Charm, Illusion, Healing Greensong: Falamh can understand the ‘language’ of plants, and affect them with her musics to enhance growth, temporarily animate, or, with long-term use, awaken patches of growth.
Stonesong: Falamh has but limited abilities in this, and can only ‘read the memories’ of stone, call igneous to flame, and use those with strong crystaline structures as either spell storage or explosives.
Reflection: Falamh is able to interweave the stuff of spirit and soul to allow people to share sensations and mental connections, either temporarily or permanantly. Through this work, she is also capable of doing some ‘repair’ to spiritual damage, though this often necessitates raw material from another.
Charm: Capable of using charm effects to calm or panic individuals through her song
Illusion: Necessitates smoke, dust, fog, or steam to create. Visual and some mild auditory, though the second is difficult for her. Otherwise, only mental effects triggered by touching a prepared object, which can utilize all senses (as they are basically canned dreams). Falamh CANNOT make freestanding illusions without a base.
Healing: Extremely painful. Highly limited. These songs can accelerate natural healing, bolster, or put one to sleep. There are limited admixtures of healing and charm that can assist her in blocking pain channels, but often this makes the diagnostic songs harder to read. Stressful to the individual as well, so must be highly regulated.
General detect spells: Allows her to pick up the “musical pattern” of things and detect altrations, the ‘pattern’ of individual people’s spirits, etc.
Perform types: Harp and vocal. Can dualcast using both in synchronization.
Herbalism: Has a moderate knowledge of herbs, wildcrafting, and medicinal preparation
Cooking: Vegan, fish, and blending teas. That’s it. The very smell of raw meat or eggs gags her.
Languages: Common, Elven, Devanarii, two magical writ ones I need to look up to remember.
Type: Nishaacharachamanii, or Nishaa for short— Magically developed weapon of war. Temporarily bound to remain in the precise physical condition they were in at the moment of transformation, they are regenerative, poisoned, and neigh unkillable, though not invunerable. Their souls are bound to a collective point, where they all ‘go’ when asleep. They are bound to a complex set of command words that their handlers once used in order to control them, as well as complicated loyalty bonds that cause them torment if they go against them, including protocols to keep them from telling known falsehoods.
Nishaa’s forms are twisted to reflect some vague element of their component elven’s nature. Some of the animalistic features reflect physical imperfections of the base creature. Others allegedly reflect qualities of their soul, potential, or temperment, though some believe they were just random.
They possess accelerated healing and ‘super strength,’ capable of managing far more than their physiques can quite explain.
They do not need to eat, save after losing more than 15% of body mass. At this point, it hardly matters what material is taken, as it is a matter of replacing raw matter potential. Swallowing small pebbles is not unknown. They have no appetites, no sex drives, and they are incapable of reproducing due to the heavy temporal magics that bind their bodies. Their bodies process energy differently, allowing them to only need sleep once every fortnight or so to maintain mental processes.
Falamh’s transformation made her capable of a fully accualized battle form as well as her normal “Mark” of wings.
Scent/Sense: There is a quality to Nishaa that makes them throw most animals into a frenzy of fear, a certain hint to their scent or sense about them undetectable by most humanoids save those with bestial senses that they are somehow ‘other’ and ‘predators’.
Forms: Marked: Small, pretty, youthful elven woman with wings.
Partial Transformation, level 1: Addition of razor sharp talons and armoring up arms, envenomed.
Partial Transformation, level 2: Arm spines accompany talons, each about three feet long. A longer spine extends from each wrist, of the same length. They also are poisoned.
Partial Transformation, level 3: Legs become similarly armored, and feet become taloned as well.
Full Transformation: Mental control is lost. This form is a berserk form with only simple and basic capabilities. Magic cannot be touched. In this form, she manifests a serpentine body that joins to her elven torso, maintaining the spines and arm talons of the previous form. The serpentine element is covered with black armored scales and possesses long, white, razor sharp envenomed spines down the length. The tail ends in a wicked stinger, ideal for flighted attack in a wasp sort of manner. The wings are capable of supporting this master form. It is lost when a certain damage threshhold is met, after which the woman reforms in Marked form, generally unconscious, remade precisely as she was at the moment of transformation, right down to the length of her hair and fingernails and number of eyelashes.
*Words of Command: 1) Don’t work on her. 2) She is able of connecting into the shared space and using them on the other Nishaa to control THEM.
Talimah Amhrani was the eldest daughter of Sarin bound Amhrani, a Greensong talented Forester who stood among the caretakers of Dh’asi, and Lisara bound Amhrani, a Briongloidi, or dreamworker (A kind of magical psychopomp and something akin to a psychologist in a magical sense). She was a promising vocalist and harpist who was being raised to eventually become a full bardic mage, capable of at least some small semblance of all seven of the practiced varieties of spellsong in her land. Her specialty was Reflection, a kind of curious working of mental and spritual bondings.
At the age of fifteen, she was transfigured into what she is now by a trusted elder, Fior. It was a kind of really awful and idiotic mistake that spoke not only for the keeper of the Nishaa’s power, but also for just how damned unlucky someone can be. There is no known way of reversal yet.
Becoming Nishaa rendered young Tali extremely dangerous. Her family sought to protect her and keep it a secret, but her transformation was errored, and mental stress pushed her into mindless transformations. Because of the errors that kept the control words from working, she was basically a ticking timebomb. She eventually arranged a ritual ‘death’, taking on the name Falamh and leaving the sheltered, magical foreset forever held in springtide that had ever been her home to seek a way to either cure herself or truly die in the wide world.
Falamh learned a great deal of pain and death in the world of Men. Dh’asi was a sheltered utopia, jealously guarded by its Guardian spirit and caretakers. They did not so much as plow the soil or cut the trees, but were provided for. She was somewhat horrified by many of men’s practices until she eventually came to understand them, and still does not care for the smell of woodsmoke or meat. Domesticated animals panic around her. More, she learned of cruelty and misfortune in spades at the hands of mages who sought to understand her, villagers that discovered some part of her power or peril, and sometimes just general cruelty as is visited upon any traveler. She killed, most often by accident, and is still haunted by the memories of all who died by her hand, or that she feels she is responsible for.
In time, she came to meet a man who tried to find her a way to bear children, more specifically his children. When a wandering man of some power overheard one of their conversations and offered her a way to have a child, she lept at it, letting him split her consciousness temporarily to have part live in a shadowcrafted body still connected to the stasis-induced shell that she could not fully be severed from. The babe was made of part of the shifter creature’s soul, part of her own, and part of the mage’s and woven of shadow and potent magic. Little Honey was only given form at all by her mother’s expectations at her birth, a matter of the spiritual body breaking and energies fighting to hold the child itself. The mother then found herself returned to her own proper body, and jealously guards her little girl, whom she remains relieved actually ages as a child ought, and acts…well. Mostly as a child ought. Elements of the curse manifest in her, though not the full matter.
Little Honey Yaminaya Coinean is the impossible child that her mother gives a great deal to safegard. She has elements of the shadow powers with which she was crafted, the flexibility of form her primary father possessed, her mother’s curse, and elements of the magics that were inherant in her grandparents.
Through a great deal of trial and woe, Fala eventually came to the fortune of being gifted with a home for herself and the child. The child’s father left them when she was still a little babe, and Fala’s second lover and intended husband disappeared in the midst of some unexplained trip. Fala still awaits him, even as she remains now a retiring healer who takes in foundlings now and then to care for and protect while raising her child.
House: A work of faeriecraft, beautifully moulded of intermingled types of stone, elegantly worked with subtle design, vented where necessary with the vents shaped artfully to disguise them as merely archetectural frills, this two story house has large glass windows and a protected courtyard built up around a stately elm tree. The courtyard is designed with skillfully worked magical heating to allow for growing plants within all year long, and the house itself has a similar, stonework and water managed magical heating system that keeps it comfortable in the winter and can be overridden by songs within Fala’s control in the hotter months. It has a full basement as well, with small windows to allow air and light into the lower levels.
Bedrooms: 7 on upper floor, four on lower, four in basement area Bathrooms: 2, one per level. Magical workings allow for limited plumbing. The system does not have the sophistication of a modern bathroom, but it also utilizes a few low grade spellwork elements to make cleaning and sanitation simpler, and the bath and sink basins are filled from tanks that manage on a basic pump system. Kitchen: 1, large, with slight entry area before it. Sitting room: one on basement level, rarely used, but fully furnished including bookshelves. Upper level, the courtyard is usually used for such pursuits. Pantries: 1 small off the kitchen, 1 common pantry in basement level, 1 specially designed drying room for herbs in basement level, 1 deeper area root cellar, sub-basement. Storage: 1 ‘library’ with numerous shelves, basement level, 1 general storage Rizzen’s Room: used as storage, for the lizard won’t use it. Special: Area for control of heating and water, which are managed with specially designed runes.
House features: All rooms furnished with matters crafted of what appears to be stone moulded into beautifully artistic shapes like clay. Cushions of assorted types are a common feature. Some of the pieces are surprisingly light, but many of these are also a tad fragile, though the lady of the house seems to have no trouble moving the mostly heavy matters. Rugs are a common feature in the rooms. All cloth elements are richly patterned in cheerful colors, with mostly nature themes, though a lot of the flowers and the like are highly stylized, almost as though created by someone who only sort of knew what they looked like. The same goes for the furnature. Impressionistic, if airy and lovely, nature. Each bedroom has a bed, a side table, a chair, a stool, a trunk, a sunk in closet that is part of the room itself with a curtain overhanging it, a seperate little table with basin and pitcher, and a mirror, though Falamh keeps a cloth over the mirrors in the unused rooms and her own.